After the cover, I was asked by Templar UK to create some character designs/ images for promotion and such. This was really fun , and I wish publishers did this with every book. It's really great being able to explore characters that you might not get the chance to illustrate for the cover.
Thanks for stopping in!
-S.
Recent Posts
Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts
Friday, October 28, 2011
Character designs for Pendragon Legacy
Posted by
Unknown
Labels:
character design,
childrens books,
concept design,
digital,
Fantasy,
illustration,
medieval,
scott altmann artwork,
sketches,
young adult
Tuesday, July 26, 2011
Exterrestrial cephalopods and partying shrimp.
My buddy, Irene Gallo at Tor.com, apparently REALLY likes when I draw tentacles. I've done about 4 or 5 tentacle-based illustrations for her and, honestly, that I don't mind that type-casting one bit.
The latest was a featured article about editing. One part stand alone story, one part tribute to a Tor editor. Originally, we wanted to do a rollover with the editor's head on the octopus body, switching back and forth to the full on cephalopod head. Because of time constraints, and Irene hiking in Iceland (God bless her), we ended up dropping the rollover likeness. But you can see it here...
I attempted to put a couple Easter eggs in there for those who looked closely. You can find three Hugo awards this editor (David Hartwell) won sitting on various shelves. Good luck.
And recently, I was given permission to show some exploratory work I did for Adfero. I was asked to help design a shrimp that looked friendly and healthy to represent the Gulf Coast shrimp industry*.
Making an insect-like crustacean look cuddly is an art in itself. I purposely didn't let myself look at Peter de Séve's blog knowing he had done something similar and far superior a short while back.
Not a bad way to spend an afternoon, though.
And one last drawing from my mystery project to hold you over while I got back to my cave...
Thanks for reading- S
*Mardi the Spokeshrimp was created by the Washington, DC public relations firm Adfero Group for an organization that wanted to promote the shrimp industry in the Gulf Coast of the United States. Playing off of the Canjun flair for creative ways to serve shrimp, Adfero named the character after the world famous Mardi Gras that takes place in New Orleans each year.**
**Sorry about the fine print.
The latest was a featured article about editing. One part stand alone story, one part tribute to a Tor editor. Originally, we wanted to do a rollover with the editor's head on the octopus body, switching back and forth to the full on cephalopod head. Because of time constraints, and Irene hiking in Iceland (God bless her), we ended up dropping the rollover likeness. But you can see it here...
![]() |
| The winning thumbnail with some value refinement, staying loose. |
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| The very rough sketch, establishing a mood. |
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| A bit more refinement, plus a layer with the editor's face. All bad tie and plaid pants were specifically requested to match his "style." |
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| After approval, I keep refining to make sure everything works spatially, and try to correct the weight and solidity of the figure and tentacles. |
![]() | |
| Clean finished drawing printed onto watercolor. |
![]() |
| And the final paint/post production effects. |
And recently, I was given permission to show some exploratory work I did for Adfero. I was asked to help design a shrimp that looked friendly and healthy to represent the Gulf Coast shrimp industry*.
Making an insect-like crustacean look cuddly is an art in itself. I purposely didn't let myself look at Peter de Séve's blog knowing he had done something similar and far superior a short while back.
Not a bad way to spend an afternoon, though.
And one last drawing from my mystery project to hold you over while I got back to my cave...
Thanks for reading- S
*Mardi the Spokeshrimp was created by the Washington, DC public relations firm Adfero Group for an organization that wanted to promote the shrimp industry in the Gulf Coast of the United States. Playing off of the Canjun flair for creative ways to serve shrimp, Adfero named the character after the world famous Mardi Gras that takes place in New Orleans each year.**
**Sorry about the fine print.
Posted by
Unknown
Labels:
Fantasy,
scott brundage artwork,
scott brundage process,
scott brundage sketch
Thursday, July 21, 2011
Hidden Shrine / Wizards of the Coast
While we're posting Dungeons & Dragons art, here is something I did a while ago for Wizards of the Coast.
Thanks for checking it out-S.
Posted by
Unknown
Labels:
cover,
digital,
Fantasy,
scott altmann artwork
Monday, May 9, 2011
2 creatures and a microphone...
okay, I lied about the microphone but here's 2 creature designs and a recently released card done for the World of Warcraft TCG / copyright Blizzard Entertainment.
Thanks for checking it out!
-S.
Thanks for checking it out!
-S.
Posted by
Unknown
Labels:
creatures,
Fantasy,
game art,
illustration,
scott altmann artwork
Monday, May 2, 2011
Baseball, audiobooks, Spectrum and lots of coffee.
A little while back I had the luxury of a nice two week deadline for Library Journal. A fun crowd scene requiring a variety of faces in a theater enjoying audiobooks that was just complex enough to let me flex some rendering muscles and take my time.
With two days left to work up the final, I had to throw my relaxed pace out the window to jump into a overnighter for Wall Street Journal.
WSJ's illustration was on the growing lack of interest in baseball among America's youth. My goal was to show that disinterest through several generations. Having done all my rollovers, this actually came relatively naturally. I love the idea of one part of an image remaining constant while things evolve around it. (Speaking of... I found out that my Ada Lovelace Day rollover was also accepted into Spectrum 18! Pretty much the same idea-> Image below).
Having been what some would call "indoorsy" as a child, I had to do a fair amount of research about various sports equipment, uniforms, and heroes that would end up on posters. (Full disclosure: the extent of my baseball experience is signing up for tee ball as a child, going to games, hitting the ball, refusing to run, and sitting back down.)
Luckily Derick Gonzalez at the Journal was a bit more knowledgable and helped me out. I will take credit for the ever-so-subtle upgrade from old school to new school skateboard in the last two panels.
Lots of fun working this one up. Looking back, I kinda wish I used hot-press paper to calm the texture down. Still, I'm pretty stoked on how it turned out. Even better, it printed in full color (a gamble at WSJ) and by far the largest piece I've had in their paper.
So, one overnighter follows another now that my time was nearly up for Library Journal. I should say now that I know it's not exactly uncommon for an illustrator to do back to back overnighters, but hey, this was my first.
Even though I was dead-man painting at this point, I think it still stands up. Tried a lil something new keeping the headphones and media players unaffected by the darkness of the theater to pop a bit more.
And here is the Ada Lovelace rollover I mentioned that was also accepted to Spectrum 18.
-S
With two days left to work up the final, I had to throw my relaxed pace out the window to jump into a overnighter for Wall Street Journal.
WSJ's illustration was on the growing lack of interest in baseball among America's youth. My goal was to show that disinterest through several generations. Having done all my rollovers, this actually came relatively naturally. I love the idea of one part of an image remaining constant while things evolve around it. (Speaking of... I found out that my Ada Lovelace Day rollover was also accepted into Spectrum 18! Pretty much the same idea-> Image below).
Having been what some would call "indoorsy" as a child, I had to do a fair amount of research about various sports equipment, uniforms, and heroes that would end up on posters. (Full disclosure: the extent of my baseball experience is signing up for tee ball as a child, going to games, hitting the ball, refusing to run, and sitting back down.)
![]() |
| 50s/70's/90's/00's. None of the above had a part in my own childhood. |
![]() |
| Again... replace all sports paraphernalia with Batman: The Animated Series/ make the boy chubby and pale. |
So, one overnighter follows another now that my time was nearly up for Library Journal. I should say now that I know it's not exactly uncommon for an illustrator to do back to back overnighters, but hey, this was my first.
![]() |
| final approved sketch |
![]() |
| Final and in context. |
And here is the Ada Lovelace rollover I mentioned that was also accepted to Spectrum 18.
-S
Posted by
Unknown
Labels:
awards and recognition,
brush,
cover,
Fantasy,
scott brundage artwork,
scott brundage process,
scott brundage sketch,
sketches
Thursday, April 7, 2011
More fun with Grayscale!
I'm lucky enough to have an ongoing gig with the website TheStoryElves.com. They keep a blog with weekly tips for young writers and I get to add a bit o' flair with a drawing. Every so often, one or two of these blogs lends itself to me having a blast with the content.
Also, a high-class tarsier with a penchant for smoking jackets.
-S
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| For instance... "a young writer with a cast of characters patiently awaiting his direction." This, my friends, is what field days are made of. |
![]() |
| ...plus the added fun of seeing the same characters sent on their way. |
![]() |
| And sometimes a simple image like this just works completely out of context. |
Also, a high-class tarsier with a penchant for smoking jackets.
![]() |
Posted by
Unknown
Labels:
Fantasy,
illustration,
scott brundage artwork,
sketches
Monday, February 28, 2011
Creepin Baba.
Continuing with my infatuation of the Russian hag, I've been compelled to keep playing with the design and feel of Baba herself. This piece was part experimentation in atmosphere and texture, part development of character. Honestly, I wanted to paint a creepy piece.
I had an idea in mind of an image of Baba Yaga, out in the woods in the snow (NYC had quite a bit recently, I was in the mood) in overcast conditions. I wanted to capture the feeling you get when you realize you aren't alone in a room and someone has been looking at you the whole time you've been there.
The final painting was a blast. I think I did more variations in texture than any previous painting, and had no idea I'd enjoy it that much. Messed up dried brushes, salt, lifts, the works. I'm pretty stoked to do more of its like.
-SB
I had an idea in mind of an image of Baba Yaga, out in the woods in the snow (NYC had quite a bit recently, I was in the mood) in overcast conditions. I wanted to capture the feeling you get when you realize you aren't alone in a room and someone has been looking at you the whole time you've been there.
| Some of the more coherent thumbnails I generated. |
![]() | |||||||
| Rough value study and tightened drawing |
![]() |
| Oh, didn't see you there. |
Posted by
Unknown
Labels:
Fantasy,
scott brundage artwork,
scott brundage process
Thursday, February 24, 2011
Greetings and some Fortune Cards
Hello All!
This will be my first posting on Illostop. Thank you to Chris for inviting me to participate.
I recently did some illustrations for D&D's Fortune Cards game Shadow of Nentir Vale. They were really fun small illustrations and they ended up using one of the Dwarf Slayer pieces on the box art which is great. This was a character named Fargrim who I had developed for D&D'sHeroes of the Fallen Lands. It was great to get another opportunity to illustrate him.
These small cards can be a bit of a challenge, considering the tiny window you have to work the art into. It really made be think about how to maintain dynamic, exciting compositions in such a small space.
I am currently working on a some more which should be out in a few months. Here is a link to the current Nentir Vale set. The art director was Mari Kolkowsky who is always a pleasure to work with.
Here are a few of the pieces I did as well as a shot of the box and some of the actual cards.



Posted by
Tyler Jacobson
Labels:
DnD,
Fantasy,
Tyler Jacobson artwork
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